Day 46-53: Preparation

The party has time to do personal errands from day 46 till day 53.

Brogar is currently in the Barbarian lands seeking answers.

Teneb traveled to skytower hold in disguise to check up on his orphens, Elise his cohort, and Marry and Ashley her daughters. Effectively most scroll,wondrous item, potions that Elise can craft is able to be finished in a day due to cooperative crafting: ~28,000 gp a day in scrolls, 15,000gp a day in wondrous items, 5000gp a day in potions, or 1000 a day in rings

Luscian is working on trade agreements and teleporting everywhere

Cylus is …..TBA

Cathal is ….TBA

Day 36-46: Picking Sides

After discovering the coup d’etat in Skytower Hold and Avis’ ascention to the position of High Lord, Laura (current High Jarl’s mother, wife of late Jarl) along with the senechal and the captain of the guard all encourage the party to leave Two Rivers Hold as soon as possible. The Party learns their are bounties on their heads (5,000 gp each dead/10,000 gp each alive) to be brought back to Skytower hold for trial on the unlawful attack of Li’et and murder of Heloken. The party encounters Cylus, a high priest of Gargerot from Red Valley Hold, who was in Two Rivers to help those wounded in the Red Terrors attacks. He agrees that it is no longer safe for him to remain either – and decides to travel with them. They requisition horses, say goodbye to their hosts, and head towards Red Valley Hold – and hopefully safety and answers.

Day 36
They travel the first day uneventfully, but the second day they are attacked by a pack of the Red Terror’s tainted victms. The party handles the lesser creatures with ease, but have a great deal of trouble with a magic resistant barbarian turned werewolf. He ignores several magic spells from the cleric and wizard, and absorbs and reflects a chain lighting back at the party. He is eventually slain by Teneb with a critical strike.

Day 37
After resting the remainder of the night they set off again for Red Valley Hold. Around mid-day then encounter a traveling beranok merchant named Kenria, traveling to Red Valley Hold to sell her dyes/spices. After questioning her for news, and checking her for magic/alignment/sense motives checks, they invite her to join them on their way and she hops up behind Teneb. Later that day the party spots something strange flying in the sky – then a true battle begins. A large flying demon attacks the party – casting icy prison spells from a wand – using its owns spell like abilities – teleporting in to attack the party then teleporting away before they can damage it too greatly. They also slay it several times but each time it gets close to death it dissapears for a few mins then teleports back fully healed. The party realized the demon must be a summoned creature – and not bound to the material plane – and that a powerful enough dispel effect might get rid of it. Teneb spends time in mediation to change his currently selected powers – Luscian Cathal and Cylus watch the skies for the demons return. When it does luscian fire off a dispell magic, but fails to ovecome the monsters resistance. Cylus uses one of his last powerful spells to distract the creature. Teneb teleports next to it and makes a desperate attempt to dispell it – which fails. Cathal begains filling the demon full or arrows to drive it away.The monster badly hurts Teneb – but before he is slain Luscian manages to cast a greater dispel magic on it – and the Demon Disappears. The exhausted and heavily damaged party heals itself up – and continues on towards their destination.

Day 38
The party arrives in Red Valley Hold – and is greeted by Njal – currently acting as High Jarl after his Brothers infection by the Red Terror. They exchange news and began making plans. Red Valley hold is overrun by refugees from the Red Terrors attacks, and is running low on food and supplies. Trade has been cut off from Two Rivers Hold and the rest of Beranok – so they have no way to sell their goods or barter for much needed supplies. The Dwarves and Shifters have also left Red Valley Hold, and trade with them has ended. Njal asks the party to contact them and see what you can do. The party gets a day of rest. Teneb convinces Kenria to spend the night with him – she leaves him a valuable gift in thanks.

Day 39
The party attempts to contact the Dwarves – and travels west to their lands. They are met with open hostility but no violence, and are turned away. The dwarves are furious about the execution of their ambassadors, Brack’tun and his son Griack’tun. They return to Red Valley, prepare, and set out for the territory of the Moon Tribe of the shifters.

Day 40
The part has an uneventful day of travel

Day 41-42
The party encounters some hunters of the Moon Tribe who lead them back to the Tribes current camp. They are well received by, Elro Lar’ess Dago (the cheiftess) and Lar’Ciath Dago (the head hunter), who have friendly relationships to Teneb and Cathal for kindnesses shown them during their ‘stay’ in Sky-Tower Hold. They discuss terms of mutual benefit – trading food supplies for silver/mithril weapons that the shifters so badly need. Also of the tribe being able to seek refuge from the werewolves/red terror in Red Valley Hold and Njal’s people being able to do the same from Avis and his fathers Armies. Lar’Ciath explains that many of their hunters/warriors are tied up handling a large cave of werewolves that have set up nearby. The party agrees to help the shifters wipe out the Den – the plan being that while several hunting packs of werewolves are away from the Den the party will attack it while the shifters kill the packs. After several hours of travel the party arrives at the Den – makes their plan and attacks. They kill a score of werewolves before they run into any real opposition – and then encounter some with partial memories that are more powerful similar to the barbarian they had encountered. These were also handled with more difficulty and minimum damage to the party – until something new emerged – A huge Werewolf who possessed magic. Spells of Fire hit the party again and again – forcing them to retreat out of the Den and take position outside. Having heard it speak as it cast its magic, Teneb tried to began diplomacy with the new creature and surprisingly was answered. He managed to talk the hostile creature down to simply unfriendly – and began negotiating terms and trading information. The party learned that the creatures name was Z’kal and that he was once of the Wolverine shifter tribe. He has been turned directly by the red terror – and over time had began to regain his memory. He seemed a little crazed, partially devoted to the red terror, but still in control of his faculties. Despite being furious over the murder of his followers, including several who had began to regain their memories, Z’kal was willing to form a truce with the Shifters and guard against other werewolves. He believed he would likely be able to simply co-opt them into his own pack and keep them from being a threat.

The party recieved an urgen magical summon from Njal to return at once. They stopped by the moon tribe and were thanked, and were sent back with food/supplies and a few shifters to help re-establish their trading post in Red Valley Hold.

Day 43
With shifters leading them and the werewolves in the area pacivated it was an uneventful trip back.

Day 44
Back in Red Valley Hold – Njal informs the party of recent developments. Avis has brought an army of Beranok and Lerwein soldiers and camped it several hours from the from the Fortress guarding the way into Red Valley. He also had sent emissaries requesting an audience with Njal and was going to be riding with an honor guard and Nobles/Jarls to discuss an end to the conflict. The party helped make preparations and then slept.

Day 45
The meeting between Avis and Njal was relatively uneventful – neither side was willing to concede to the demands of the other. Avis wanted Njal to cease his ‘civil war’, return to SkyTower hold for a meeting of the High Jarls, and allow him to imprison the Party. Njal wanted Avis to return his father and sisters to him before anything else was agreed to. Teneb read the minds of many of those standing with Avis – learned a little about their motivations. The three order of the black wyrm members, including their captain Saa’rid, raised his suspicions. When the meeting ended and the Avis and his followers left, Cathal shadowed them as they headed back towards the Fortress. He noticed a strange distortion of light, and for a moment say two group of the same 11 honor guard, then one dissapeared. He reported back to the party and Njal after following some footprints leading north. Njal sent the party and 50 soldiers to stop the group – and the party snuck up on them and boxed them in a canyon with archers on each side and cathal sneaking up from the rear. Teneb tried dimplonacy with Saa’rid, the leader, and after it went nowhere the party attacked. Saa’rid rushed the party at incredible speed and stuck down many soldiers, seeming to radiate dark power around him and shrug off any but the strongest attacks. His two companions Eluna and Nerac turned invisible and ran off, casting spells as they went. The other 8 knights sprinted for cover and then charged the Beranok Soldiers and the party. Saa’rid fought off Teneb and Cylus – healing himself somehow as he was injured and avoiding nearly all of their attacks. Teneb seemed to shake off most of the spells and energy that Saa’rid assualted him with – which seemed to confused Saa’rid. Cathal squared off against Nerac – but was outmatched by the arcane warrior. Eluna riped into the beranok soldiers on the other hill. They also seemd to have a flying demonic guardian in the air – which was killed by arhcers. Eventually the party hurt them enough that they organized a retreat – eluna began casting a teleport scross and Saa’rid and Nerac covered her while she began. The plan was foiled by an empowered maximized acidic fireball errupting in the middle of the three – killing Eluna and Nerac. Saa’rid ran off, eluding the party as it chased him through the hills, forests, and mountains. Eventually giving up pursuit the exhausted and drained party returned to Red Valley hold with the bodies of their enemies, and their wounded and dead allies.( 36 beranok soldiers injured, 14 dead(originally 23,7 were resurrected)(2 order of the black wyrm, 8 cavaliers killed). The party gets some well deserved sleep.

Day 46
(ding everyone leveled up)
Luscian uses teleport to travel to the Covaris Clans’s trading city in Mal’tara. He brings samples of Red Valley ceramics, shifters crafts, ore/lumber, and the remaining equipment of the partys defeated enemies. He begins to establish trade agreements between Red Valley Hold and his Clan, with himself using teleport to transport all the goods. (this takes him a week, till day 53)

Day 15-35: Catch Up
Day 15-35: Catch Up

The party returns to Sky-Tower Hold and cures Garrett of his Poison. He abdicates his claim in favor of his younger brother Thurgis- who has been diligently defending their people during the red terror crises after their fathers murder.

The party splits up to do their own things
-Cathal drowns his sorrows over his executed friends by sleeping with an adventuring rogue and a barmaid, and then meeting and wooing his childhood friends sister. Who was in town to pick up her brothers body.

-Mavka goes to meet up with the Wolf tribe, she encounters winter wolves, meets up with Wolf tribe and their allies, and helps them in their preparations against them Dragon and Bear Clans.

-Brogar/Cathal/Lucian/ Binder decide to go explore some ancient ruins north of Beranok. They travel through shifter territory, encounter many werewolves, find the ruins of an ancient city. Explore and loot EVERYTHING !!!!! In the process they encounter a large group of Duke Durrel’s Knights, Led by several Order of the Black Wyvern knights. They help them against a large group of werevolves, discovering at great cost that these are not the mindless monsters they have been fighting till now, but werewolves who have regained their minds. Lucian is killed – but the party uses a prism machine of the ancients to revive him. They also discover references to a plague of monsters from long ago who are similar to the red terror and the beasts he creates, and to a Moon Sword that legend tells can kill him. On their way out of the ruins they encounter an ancient Lich, guarding an orb that lucian has been searching for. Several other ancient and powerful relics are also recovered.

Once the group returns to Sky-Tower Hold – they start investigating Heloken and his nefarious activities. They learn of his working relationship with Li’ett and start digging. They discover some irregularities regarding weapons trafficking and the attacks on the drawern emissaries. Li’ett is involved with and confront him violently. It appeared to observers that the party attacked first. They kill heloken, and capture Li’ett turning him over to the Dwarvern emissaries. The party then leaves the city to avoid comlications from their fight with Li’ett.

Several days later they learn: ***********************************************

**A trial was held, where Li’ett’s innocence was hotly debated. After it looked like he would be cleared of all charges, he was found dead, and the Dwarvern ambassadors were implicated. Another trial was held, with Lord Avis and Duke Durrell pushing for the execution of the ambassadors. When High Lord Kurdis refused, Avis called for a vote of no confidence in his leadership and a new election of High Lord. The Council of Jarls turned violent, several Jarls and their Thanes were killed or injured and the now deposed High Lord Kurdis was taken into custody. The Jarls then appointed Avis the new High Lord of Beranok, who’s first act was to order the execution of the Dwarvern Ambassadors

**Fighting between the followers of Avis and Kurdis/Reinne broke out all over the city and spread into the provinces of Beranok. Kurdis’ son Njal, now the High Jarl of Red Valley hold, has rallied his fathers and brothers supporters and is now in open rebellion against High Lord Avis. High Jarl Thurgis of Two Rivers and High Jarl Ludin of Lake Town Hold have both declared in favor of Avis, with High Jarl Thord still undecided.

**The Dwarves are enraged over the murder of their Ambassadors and have declared war on Beranok. They have ceased all trade, even with Red Valley, and called all their people home. They have began patrolling around their home and building fortifications above ground.

**The Shifter Ambassadors, who were under home arrest in Sky-Tower Hold, decided it was time to go home. No one noticed them leaving. Relations with the Shifters are highly strained, and border skirmishes are occurring.

**The Kingdom of Mal’tara are indifferent to the changes other than mild annoyance at the disruption in trade, but with so much fighting they look forward to trade increasing.

**The other Dukedoms of Fleid are relatively indifferent to the conflict, slightly jealous/concerned of Duke Durell and his Son’s ascension, but glad that the ‘barbaric’ people of Beranok are being brought under the heel of one of their fellow dukes.

**Raul’zil is completely indifferent to the occurrence within Beranok. The Emperor has been said to have commented that he would like a pelt of stuffed model of the Red Terror when its finally killed.

Day 14: Tracking Down the Wayward Soldier
Day 14: Tracking Down the Wayward Soldier

The heroes track down the wayward soldier who accompanied them on their quest. They follow him till his tracks meet up with a group of armored knights – and follow those to several villages that have been attacked by werewolves. It appears the knights were there to help against the attacks.

The heroes encounter Heloken, Meilar, and a group of Duke Durrel’s Knights on the highway. Mavka and Meilar duel, Mavka roasts Meilar into charred bones.

The Party is forced to let Heloken go due to no proof of his sabotage, and they all return to the city.

Day 13: Night of the Full Moon
Day 13: Night of the Full Moon

The party then sets forth that night for Two Rivers Hold, to requisition horses and resupply for the trip back to Skytower Hold.

They are favorably received, and horses and supplies are quickly delivered. An alchemist is sought out for the rare elemental earth needed in the cure. He takes them back to his shop, but the ingredient is strangely missing, and he cant find it even though he swore he had some. The party settles down in free rooms in two different inns, and unwind. Soon word reaches them that the Red Terror victims being housed in the Church of Gargerot are moving and moaning, where before they were silent and still. A stranger had been observubg most of them in the common room of the larger inn and follows them when they leave for the church.
The party members (minus Mavka) arrive at the church to find it filled with frantic activity – priests and priestesses rushing around attempting to help the afflicted. Guards and worried family and friends fill the room. Aylin, Cathal, Ashley, and Lucian all examine the victims but find nothing new other then the obvious. Soon the moonlight from a full moon shines down through the class domed ceiling. Then all hell breaks loose.

The victims writhe, shriek, stretch, distort, shift and then howl. They have transformed into shifting vulpine nightmares. They all attack those closest to them – pounching and consuming them. The party and some of the guards and priests fight back. Brogar and Aylin wade in with their weapons – felling their monstrous foes. Cathal guards the high priest, cut off from his allies, and drops enemies with every twang of his bow. Lucian quickly fled from the middle of the carnage – and sent magical winds and blasts of fire into the fray – killing foes and grappled non-combatants as well. Ashley becomes ethereal and fells several powerful foes with magic missiles from her wand. Even so the waves of monsters begain to overwhelm the party – more come up from the catacombs below and down through the now shattered domed roof. A stranger comes in and helps turn the tide with a well executed breathe of fire and an elegant dance through the monsters, cutting into them with every step. After some time the remaining shifting werewolves flee out windows and up through the ceiling as a great shieking howl is heard. The party and the survivors rush to the windows to see the Red Terror outside on a roof – howling – its creations/thralls clamoring around their master.

The survivors of the town – which was attacked at the same time as the church – come straggling into the chuch – half clothed old men and boys clutching weapons as they cover the retreat of their families. The church doors open to let them in, and once the flood of survivors ceases the doors and closed and baricaded. The church is fortified, and its defenses are organized. Laura, the wife of the deceased High Thane Kaldin, The captain of the guard, the Steward of Two rivers hold, and the High Priest of Gargerot begin making the hard decisions about what to do next. With some of the party’s help – the captain of the guards and Brogar are dissuaded from going out to attack the monsters. Everyone hunkers down for the night – and survives.
Day 13: Expedition for the Cure
Day 13: Expedition for the Cure

The party travels through the night into the northern lands above Two Rivers Hold, heading with all speed towards the old witch. They find her lair at the top of a windy cliff trail, and ring the gong to call her out. Old Lia meets with them and tells them she doesn’t know a cure, but that she thinks something in Two Rivers Hold had a similar affliction. They make there way back to the hold and find the girl, who under great pressure informs them that she used the poison on her friend and rival for her husbands affections. They threaten to tell her husband unless she tells them who she got it from – and she fingers old lia.

The party hustles back to confront old lia again – on the path up to her lair they have an avalanche of rocks hit them. The party manages to not get swept off the cliff, and bruised and battered continue on. Cathal notices a strange rune on this bow – and as he reads the nonsensical letters the bow explodes and almost breaks. Ashley mends the bow with her powers. The party then enters the lair of the witch, and begain exploring it while Mavka’s and Aylin’s magical healing begin to mend their wounds. They come to a great locked door, which they inspect for traps. They find and disable two magical fire traps – but as they enter an unknown spell or trap triggers and damages more of the party. They continue down a rock tunnel lined with carvings and wall hangings – tarnished by their great age. They come to another great stone door, open, but covered in hanging strands of rocks, beads, and bones. Some of the party enter to confront Old Lia, Lucian, Ashley, and the guard stay back at first. Some strange affliction of madness takes hold of Lucian, taking away his personality and intellect. At the same time the party accuses Old Lia of making the poison and lying to them. She threatens them and tells them to leave. The party attacks her – Cathal shooting arrows – Brogar charging forward – Mavka transforming and her and her wolf attacking – Ashley shooting magic missiles from a wand – and Lucian wandering in and in a haze punching Ashley repeatedly. Old Lia transforms into a huge snapping turtle, with additional strange appendages and shifting features that remind the party of the Red Terror. Her pet snake attacks Brogar as he charges, attempting to bite and grapple him. Cathal hears Old Lia insult him and say “be blind”, at which point to is rendered blind. The party chops its way through her pet and manages to damage Old Lia, she then transforms into another smaller shadowy and flees through a secret passage. The door to the room suddenly collapses in and a terrible pestilent filled gas fills the room. Ashley blocked the door from collapsing with her shield, which almost breaks but is then healed by its owner. Brogar forces open the stone Door and the rest of the party flees out back into the daylight in search of Old Lia.

Cathal looks for her tracks and finds none. With the party safe, Brogar goes back inside and forces open the stone door – and loots an ancient books and a chest from the gas filled room before fleeing out again. The chest is filled with potions and two magic items, a leather totem necklace and a rough silver ring. The ancient tome is in druidic, an ancient and secret language only Mavka understands, and is filled with notes, spells, and most importantly alchemical and poison recipes. She spends the night reading the book, while most of the party sleeps, and Brogar goes hunting – returning with a boar to feed the party. Mavka returns to the cave and collects many of the basic ingredients needed for the cure. The party then sets forth that night for Two Rivers Hold, to requisition horses and resupply for the trip back to Skytower Hold.

Day 12: A Step Forward
Day 12: A Step Forward

Reinn and every other person injured by the beast has wounds that will not heal
and all are beset by some type of poison or illness.
Avis has brought more or his troops to help guard settlements and protect the
people of beranok.

The death of high thane kaldrin has taken a great toll on the people of beranok,
as the jovial thane was greatly loved. His two sons vie for position as next
high thane, gathering supporters and soldiers.

Whispers that the red terror was sent by the shifters have run rampant – and
discussion about war with the shifters and their embassadors are everywhere.

The red terror has attacked several holds between skytower and the shifter
forrests. Most are found dead, and the survivors are unhealable – beset by the
same strange affliction.

The great day is finally here – the wedding Between Arnora of Beranok and Lord Avis of Lerwein. Despite the recent horrors this is still a happy celebration – a union of two now allied nations where once they were enemies. The ceremony was simple and beautiful – held in the great hall of sky-tower hold in front of the Thanes of Beranok and most Lords and Knights of Lerwein, along with the dwarvern and shifter ambassadors, and other wealthy and powerful men and women from nearby kingdoms. Afterwards the feast is the most resplendent of all those seen during the weeks of celebrating. Nearly a thousands guests feast and drink, and the newly married are presented with mounds of gifts. Of particular note: Priestess Aylin had her young follower craft the couple a golden sun, that emits light when touched and stop emitting when touched again, Mavka spent time finding and training an adorable big headed snow owl which she presents to Arnora.

The feast is going well until Thurgis, the elder son of the deceased High Thane Kaldin, starts gasping and collapses on the table. It is quickly identified as poison, and clerics and healers are sent for. Lucian provides a vial of general antidote to help in the meanwhile. The clerics, inlcuding Aylin, and the healers, including mavka and lucian, inspect Thurgis. The poison is magical and cannot be cured by any means they possess. His brother offers a 500gp reward to anyone who can cure his brother and the High Lord Kurdis calls for adventurers to go seek the cure. Lucian, Mavka, Brogar, Aylin, Ashley, and Cathal, and a guard with a large chest of coins are sent off to seek the witch and alchemist old lia to see what they may learn.

Day 5-11: Downtime
Day 5-11: Downtime

Day 5 through day 11 Downtime: changed from initial day 5-6 downtime, I want to have the story progress a little bit and give everyone who wants to a chance to craft or do anything else that requires time. For those of you interested in the Archery Tournament – I will list a set of tasks (aka most accurate shot at range, most accurate shot w/ moving obstacle, most shots in target in 2 rounds) and I want you to give me a plan of how to accomplish them as effectively as possible. Each task will have a score 0-10, the person with highest net score wins :)

Heloken(Chody): continues as normal, insulting and drinking his way to victory. Is looking for a new Patron and socializing with the big wigs.

Aylin (Catherine): finds Brogar a place to live/forge, talk to barbarians, talks to Karesh about barbarians freedom, gathers information, smoozes with nobles. Also buys land about 20 mins south of the city and starts building a church of adanos/forge for Brogar.

Brogar(Justin): starts setting up his forge and repairing/forging weapons

Mavka(Anne): sells all her ridiculous amount of loot, and looks for things to buy with it, talking to all the high end merchants and several spellcasters and church officials

Cathal(Andrew): scouts after the Red Terror that killed High Thane Kaldin, loots deads scouts, follows the devastation left by the monster. Comes back in time for the archery tournament on days 9-10.

Lucian(Evan): starts researching his tablets from the ruins, crafts,etc.

Most of the Advertised Tournaments take place during this week – An archery competition hosted by High Lord Kurdis – a melee tournament hosted by Reinne (injured) – a Jousting Competition hosted by Duke Derell (who will be arriving tonight).

Day 4: Impasse

The Wee Hours of the Morning:
Upon reaching the safety of the city after their journey home – two of the party come to an Impasse. Mavka wishes only peace with the wolf tribe barbarians, having found understanding and friendship amoung them, as well as an invitation to visit their tribe. Cathal could barely hold his hatred in check when they were amoung the savages, and wishes to lead a raiding party to annihilate these murderous monsters. They argue about what is to be done – and at an impasse go their seperate ways.

Cathal goes immediately to his master, High Thane Reinne, and tells him of this threat to the people of Beranok, a large entrenched group of barbarians. Reinne takes the path Cathal wishes, and summons his guards, retainers including Lucian, and some of the High Thanes soldiers. After a few hours of preparations they set out for the barbarian camp.

Knowing what Cathal was planning – Mavka rushed to her friend Vesarious and begged his aid to quickly find supplies for her to bring to the barbarians. With a great deal of coin and persuasion he agrees, and Mavka sets off at breakneck speed back to the barbarian camp. She arrives quickly, and several hours ahead of Cathal and Reinne. She warns the barbarians about this threat and has them prepare for it. With her supplies, they tend their wounded, repair their gear, and build traps and barricades.

The Attack:
When Reinne arrives with his forces, he finds a prepared barbarian force ready to meet them. He sends Cathal, Lucian, 3 heavy infantry, and 6 scouts to try and sneak around the back and attack the barbarians from behind as he leads the charge up the main path to their camp. The ambush party makes quick progress, avodiing many traps due to Cathal and Lucians great skill. However as Lucian disables a trap so the party can pass – a large bat charges him – knocking him aside and setting off a nasty dead-fall. Some of the men are injured, but the party presses on. They come across a rather peculiar circle of group before a small cliff they must climb, and thinking they were avoiding a trap climbed up to the right of it. When most of the party had safely ascended a pit trap opened and caught the last 4. Lucian and Cathal decide to leave one ranger behind to help their allies out of the pit while they press one. Moments later they hear terrible cries of agony from behind them and rush back to find a flaming magical sphere and bolts of lightning killing the last of their 5 allies they had left behind. The sphere begain attacking them and lightning strikes dogged their movements as they ‘fled’ on towards the camp. They began making their final ascent through a small canyon when the plants around them grew greatly, and begain grabbing at them. They see the bat again, and the party is engulfed by more lightning. Cathal and Lucian manage to damage it greatly before it retreats, but not before hitting Lucian and Cathal with spells that began freezing them to death. Also 4 large wolves attacked them as they made their way out of the tangled overgrowth, and slew everyone but Lucian and Cathal. Lucian killed one of them, but one tripped and grappled Cathal to the ground, its fangs at its throat. And Lucian surrendered to the other two. The survivors of the ambush party were lead to the encampment, and Lucian as the only conscious member was forced to act as ambassador after some enchanting by the Wolf Tribes Shaman. With Lucian’s diplomatic skills, Reinne was convinced to let the barbarians go, after selling them more supplies, and a prisoner exchange is made. The barbarian lost a few fighters and wolves, but the Beranok forces suffered greatly with over a dozen dead and 2 dozen wounded. The party began its long trek home.

The Tournament:
While the Barbarians and Beranok soldiers battled, a different set of battles was taking place. In the Arena of Karesh the Affluent, the mighty Brogar had returned in time for his next set of fights. The day opened with 6 barbarians fighting 6 Beranok soldiers, the barbarians having one man left standing to claim victory. After that, the mighty Brogar was forced to fight against his adopted people, but luckily for him he had his new friend and ally Aylin to heal him in between battles and enhance him with her magic. First against two Wolf warriors, who he convinced to just put on a good show and then let him win. Next against a Boar and Bear warrior combo, who came close to defeating the powerful dwarf. First the bear attacked with his razor sharp claws, then grappled him so he couldn’t escape. Then the Boar warrior charged and drove his spear through Brogars back inflicting grievous injury. Brogar managed to shake himself free of the Bear warrior, and knock him unconscous with a great blow to the head. he then made short work of the Boar warrior after a few quick exchanges of blows. His last and most impressive fight was against two Dragon warriors, members of his own adopted tribe and the greatest fighters among the captured barbarians. They both charged in against him – their powerful auras and magically enhanced shouts trying to shatter his mind with fear. Brogar holds on to sanity and exchanges blow after blow with his counter parts. They try flanking him to no avail, tripping him, knocking him over – but the Mighty Brogar stands strong against all their efforts and trades blow for blow. Soon it was down to one on one combat, and none of his former brethren could stand against him in single combat. He emerged bloody and battered, but victorious, and was granted his full freedom by Karesh – who feared him greatly. He is healed by Aylin, who made out like a fiend betting on the mighty dwarf in match after match. They head off to celebrate his victory and rest before they attend a feast later that night put on by High Thane Kaldrin, who had come to like Aylin and was impressed by Brogars prowess.

The Feast:
Cathal returns bloody and disheartened, his precious bow gone. Lucian returns grumpy and worried about many things. They both attend High Thane Kaldrin’s feast at the insistence of Their master Reinne, and try to put the last days events behind them. The Jester Heloken is the cheif entertainment for the night, and competes with Lord Avis’ companion, the warchanter Li’ett. After mocking his rival constantly, Heloken outperforms him easily, and Li’ett soon leaves with a large chip on his shoulder. Brogar mingles with the nobles, feeling uneasy and finding no strong drink to suit his desires, he heads outside to the balcony. Cathal follows him out and the two strike up a conversation of mutual respect between foes. Aylin wades through the crowds aquanting herself with the lords of Beranok and gathering information and new ‘friends’. Lucian humbly begins a conversation with Mavka, asking to bury the hatchet and truly put the days events behind them. She agrees, and they began working out some arrangements to their mutual benefit along with their mutual friend Vesarius. As the feast begins to wind down, shouts are heard the buildings entrance. More shouts shoot follow along with cries of pain and a warning bell starts to ring. A great red beast, wolf-like in shape, with an elongated mouth filled with huge teeth, two different horns – a deers and a rams – jutting from its skull, jumps onto the table and lets out a terrible roar. It attacks High Thane Kaldrin, leaping upon him and ripping his head from his shoulders. Before anyone can react it then jumps at High Lord Kurdis – who is pushed out of the way by his Son High Thane Reinne. His left arm is nearly clawed off and he collapses to the floor in front of his father. The room errupts with the entire party attacking the monster, along with the guards and some of the male guests. The rest of the attendees flee, creating panic and discord. The beasts body shifts and mutates, stretching and reshaping itself to avoid attacks. Those that hit it seem to have almost no effect, the wounds closing as soon as they are made. Even blows from Brogars Mithril weapon and Lord Avis’s runeforged Greataxe have almost no effect. Heloken uses fire from the candles to blind the beast, along with most of the room, and after taking several more viscous hits the beasts rips through the floor and runs away. Cathal and Brogar chase it to a cliff outside the city, where they find indents from claw marks up the sheer wall of the cliff. They return to the city carrying several dissolving arrowheads from bolts and quarells that had struck the beast.

The rest of the night Chaos Ruled Beranok.

Day 3: Decisions

Day 3:

The party builds a sled and with its horses began the journey home. They encounter several newly created traps – and after some time avoiding them – encounter the builders. 6 Wolf Tribe barbarian warriors approach the party with weapons in hand, and encircled by growling wolf allies. Luscian attempts a diplomatic solution, but instead offends the leader call him a coward. The leader trips luscian to the ground and holds his razor sharp scythe to the mages neck – cathal holds his bows and arrow at the ready – and the barbarians prepare to charge. Then Mavka walks forward hands held high – and transforms into a wolf. The barbarians are awed – and then mavka growls at their wolves, and they all surround him in supplication. The barbarians put up their weapons and apologize for attacking one so blessed by the spirits and offer safe passage and sanctuary. The party follows them back to their camp, and the barbarians tell them they wish to travel home over the mountains but have many wounded in their camp and need supplies for the journey home. Mavka promises to get it for them and to return soon – Cathal grumbles that they should just kill them all…. – luscian is distracted by all the tablets and etchings he has taken. Mavka heals some of the wolf tribe’s injured with her powers and they reward her with loot pillaged from northern Fleid. The party then returns to Sky-Tower Hold to continue the celebrations, sell their loot, and turn in their 6 headed trophy to Kraki as an entree in his hunting competition. They return in time to see Helokens standup comedy routine, and then eat and sleep.

The priestess Aylin, her paladin Steve, and the Dwarf Brogar Dragonshaper take off at breakneck pace to reach his hidden stash of equipment. They ride their horses into the ground to get their before the days end, and dug up the stash. They then rush back to the city to make it to the next gladiator games.

Heloken has quickly gained a reputation in the city, and has received the patronage of High Thane Kaldrin of Two Rivers. He has been invited to be the principal entertainment for the High thanes dinner this night – and manages to leave the crowd breathless. This patronage will help significantly in winning the bardic competition. He also gives the Jester a pouch of gold coins and a luxurious room in his townhouse to stay in.


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