We are taking a break from the game currently. It has been more than a few months since the last time we have played. Several of our players were too busy / getting ready to move / changing jobs/ graduating /etc and hopefully in another few months it will all have settled down to the point where we can pick the game up again.

Day 97-100: The Conclusion
Day 97-100: The Conclusion

After escaping from the pursuing undead, the party found a safe shelter and rested until recovered enough to continue their travels. With Cathals scouting abilities and some magical aid the party found another exit out of the tunnels and traveled around the snowy mountainside until they came upon a guarded doorway to the East. After some friendly hails with the dwarvern guards the party was brought in out of the cold but help until Brogar Dragonshaper could be summoned to verify their identities. After a little over an hour of waiting Brogar appeared, armor covered in dents, rends, debris, and splatters of all kinds. With a big grin on his face he embraces the party and welcomes back to the homeland of his people. Brogar and a few dwarwern soldiers lead the party past defensive fortifications and into the dwarvern city. They are lead through a magnificent underground cavern filled with astounding feats of engineering and craftsmanship. After some exchanges of information Brogar introduces the party to some of the Dwarvern leaders, in particular Alardzian, the senior general and hero of the dwarvern people and bearer of a powerful rune forged axe. After breifing the party on the state of affairs of their war with Saa’rid’s undead forces the party has a chance to restock their supplies, augment their equipment, and sell some of their loot. Afterwards they get introduced to Theranor, the senior paladin and guardian of the dwarves, and bearer of a suit of rune forged plate. He tells the party about the ‘flying buttress’ groups that have been responding to Saa’rid’s sappers and other attempts to enter the city. They discuss what Saa’rid might be after, and the party warns him to add guards to any holy sites of Theth and Lor.

Within a day of their arrival another undead attack against the outer walls begins, and the party decides to form another flying buttress group to help defend the city core. They are one of three such groups , with Theranor leading some senior dwarvern defenders and Brogar along with Mav’ka Packmother leading a group of barbarian allies. As the fighting at the walls intensify, two sapper groups mange to make it into the city. Theranor leads his troops against the one in the south west and Brogar leads his group against the ones to the East. The party holds in case of another attack. An hour goes by and the attacks continue at full intensity against the walls; Theranors group reports victory against a very powerful group of OoTBW spellcasters and strong undead led by the lightning wielding vampire the party has engaged against before; Brogars group reports an easy victory against a large group of lesser undead and a devourer. After some more time two more reports come in, one of a large group of fast ghouls attacking a civilian section of the city and another of nearly 50 demons and evils that attacked the northern entrance and overran the dwarvern and barbarian defenders. Theranor leads the remnants of his team against the ghouls and Brogar leads his team against the devils and demons. Soon after reports of the lightning sorcerer and other spellcasters launching a frenzied barrage of spells against the wall comes in and the party rushes off to help. The party takes some time to prepare and then responds with deadly efficiency agasint the vampire spellcaster, Cathal lights the area with light-magic arrows, Luscian traps it with black tentacles, Oberyn hits it with glitterdust so it cant escape invisible. Another two rounds of all three blasting it down destroys its body and forces it to flee in gaseous form, just before a wall of stone obsures it from sight. The party has little time to exult in their victory before reports of an attack upon the great shrine of Theth reach them.

The party rushes back to the center of the dwarvern city and are met by bloodied scouts that report that the defenders of the shrine have been slain. The party rushes in, buffing as they go, and stop suddently as Teneb senses something. After Cathal approached enemies cast a wall of sound and hit it with many projectiles causing massive damage to Teneb/Cathal/and Tanthul. They party moves in and engages the invisible spell casters, who turn out to be knights of the OoTBW. Despite their impressive defenses, preparation, and imp familiars armed with scrolls and wands the party manages to overrun them fairly quickly, killing all but one imp who manages to planeshift away. The party then encounters a zone of silence which they dispel and after they hear strange chanting in what they believe to be Saa’rids voice coming from through a solid wall. They realize its an illusion and continue past. They then use two disintegrates to get past a prismatic wall further blocking their path. As they walk out of the darkened hall and into the shrine, the majesty of the room overtakes them. Flying arches and precious stones magnify the traits of the four elements, and draw the eye first up to the heavens and then down to two statues of Theth and Lor, gods of fire water earth and air. Each statue seems made of elemental stone that vibrates in the colors of their domains, nearly alive. Saa’rid himself stands in the open, on top of a circular alter and surrounded by smaller alters, one for each element. On each of the smaller alters rests ancient relics, a jeweled dagger, a silver shield, a long golden cloth bandage, and one of Saa’rid’s own iron gauntlets. , He sees the party enter but mostly ignores them as he continues to chant ancient words of worship and magic. Rotten black dots and film are slowly covering the statues and the shrine itself as he continues his chanting.

Luscian wastes no time and lets fly the most powerful magic in his arsenal, a meteor swarm. The first two meteors swerve away from Saa’rid and strike the alters of fire and stone. The dagger and shield both seem to become awakened and rise form the alters, gaining substance around themselves until each is help by the spiritual form of a knight and an assassin. Those two ghosts attack the party, tripping teneb and he charges, and shielding Saa’rid from attack. Cathal, teneb and luscian manage to slay the knight and Oberyn uses his nercromantic power and takes control of the assassin sending him against Saa’rid. Saa’rid continues to chant while this all occurs and for a short time afterwards as the party attacks him, but eventually his chanting ends and the alter he stands upon cracks open with a cacophonous burst. He laughs and speaks to the party, " My mission is complete, you have failed. Now feel the wrath of my god and know your doom". Oberyn and Luscian frantically dispel the many magics upon Saa’rid, and Oberyn also encases him in ice slowing him down as well as forcing the ghostly assassin to keep attacking him. Cathal shoots saa’rid with dozens of arrows, but most miss and nearly all of the rest are deflected away. Teneb charges Saa’rid who keeps moving around the room, toying with the party and opening himself to attack. Saa’rid strikes back at any who attack him with viscous powerful punches, acid fire and negative energy ravening his targets. After even more dispel magics, Teneb and Cathal manage to start hitting Saa’rid with their attacks and begin hurting him. Saa’ird responds to the party saying “he will enjoy taking as many of them with him as he can” and blasts the party with bursts of negative energy fired off in impossibly fast succession, healing himself in the process. Once the majority of Saa’rid magical defenses were removed he was no longer able to see the invisible Cathal to deflect his arrows or keep up his defenses against Tenebs continuous onslaught. The party kept up and eventually after a final barrage from Teneb, Saa’rid fell appart and colapsed to the ground.

The fight was over. The heroes had won.

Consequences and Resolutions:

The hours of frantic battle cost the undead horde most of their remaining forces, and with its leadership slain the mostly mindless undead were easy pickings for the dwarvern army and the party. The dwarves had lost another 10% of their forces but have emerged victories and in the weeks to follow reclaimed their homeland and removed all vestiges of the undead presence. Brogar was officially welcomed back to his people by the council of elders, and appointed to leadership positions in both the military and the lore-wielders. With the destruction and desecration of their Shrine, the clergy and paladins of the dwarves lost most of their connection to their god. Theranor in particular lost much of his power (no longer mythic). Their allies in the bear tribe, one powerful shaman in particular, started the process of re-consecrating the shrine to Theth (bear tribe worships a earth based bear spirit). Once their homeland had been reclaimed they sent nearly 500 members of their army to join High Lord Reinn of Beranok in his fight to reclaim his homeland and carry the fight to Lerwein.

Saa’rids body had been destroyed for now, but his spirit was still housed in the ruins of his armor and awaiting its chance to renew his body. Teneb convinced the party that the best person to carry out the destruction of the armor would be Ilrania M’nere in Mal’tara and him and Luscian took Saa’rids Remains to her to be destroyed.


High Lord Reinn, with the allegiance of all of northern Beranok and the Shifter forces bequethed to him by Cathal managed to oust Lord Avis from Skytower hold and retake all of Beranok save for Laketown hold and the surounding lowland. Avis was taken prisoner and the High Lords crown returned to its new rightful owner, Reinn the Savior of Beranok, and now crowned as its first King. Losses were low but still significant and the the dwarvern army was put to good use shoring up Beranoks defenses and preparing to attack laketown once their forces had recovered.

Covaris Clan:

With its new home in the former Devil Tribe fortress, the Covaris Clan has begain to rebuild itself as refugees continue to poor in from caravans and the new teleportation circles setup by Luscian. For his continued efforts for the Clan Luscian has been raised to the high seat of the Vasarius sub-clan and now helps lead his clan in these troubled times. Trade agreements have been setup between the new Covaris Capital and the Dwarves, Two Rivers hold, the wolf tribe in the north, and Sestrus in Mal’tara. Treaties are still begin setup and guild-houses built but the covaris are recovering from their loss of Sanctus to Raul’zil and helping to rebuild both themselves and their new allies from all they have suffered in the last year.


Sorry Andrew still working on it.

Great War:

Still working on this as well – will be updates on the great war involving all these counties.


Party Update on Mythic:

(Still working on) Will be individual for each of you, with a vision and connection to a god and/or artifact.

Day 96-97: Walking into the Wrong Cavern
Day 96-97: Walking into the Wrong Cavern

After finding and looting Linwurm’s horde the party marched back into the underground caverns, and found a relatively safe place to spend the night.

After recovering their spells the party sets out again 8 hours later (early in the morning) and continues to explore the dwarvern Caverns. After many hours of exploration, and following tracks of large groups, the party starts to hear sounds of a pitched battle. They buff up and stealth their way closer to the combat, sneaking through several rooms ajoining an enourmous cavern where the battle is taking place. They dont have great line of sight, and the sounds echoing off the walls make it diffiuclt to pinpoint their origins. Despite this the party can make out hundreds of reanimated Fleid, Beranok, Shifter, and werewolf soldiers interspersed with Devourers, more skeletal mages, and large creatures made of bone. These undead troops were attacking ranks of Dwarves defending from behind heavy fortifications. The dwarves seemed vastly outnumbered, cold and negative energy effects rained upon the defenders, but they kept rank and their warsongs rang through the caverns.

The party was had set itself up to attack the army from behind but just when they begun when they were set upon by several specters who had snuck up on them. The clossest undead elements turned back to fight them, including three bone creatures which turned out to be some form of golem. The golems ended up being the most dangerous of the undead. They would emit bursts of negative energy as they advanced, and when the party damaged them lesser bursts of bone shards and cold damage would erupt. The party waded into the combat, Luscian flinging walls of fire and fireballs accross the battlefiend, Cathal sniping from the shadows, Balthazar capturing the minds of the more powerful foes and turning them against their brethren, and Teneb cutting down undead and laughing as the negative energy harmed him not at all.

The party may have been able to make more of a difference if it hadn’t been suddenly attacked by a blizzard, cast by the vampire mage they had encountered before. She badly damaged Luscian and Cathal, and distracted everyone as the undead army began to disengage and fold back upon the party. After exchanging spells and blows with the party the mage tried to flee, but was disabled enough so that Teneb could catch her and vital strike her with Ravager. At this point she melted into mist which fled away, likely to same resting place for her body to recover. The party picked up their wounded and fled from the undead chasing them, barely making it back to the open caverns before being overrun. With magic assistance they outpaced their foes and tried to loop back around to meet up with the dwarves.

(Ding – level 17) But that will happen ‘after’ you get into the Dwarvern area and rest.

Day 95-96: Dragon's Loot Takes Priority
Day 95: Dragon's Loot Takes Priority

The party rested after their encounter with the Devourers and Swarms, and while invisible explored farther into the Dwarvern Valley. At the end of the Valley was a large structure that seemed to lead into the mountains. The party entered through a window on the third floor, and ambushed a robed skeleton inside the room. Going through a door they walked out onto the second level of a vast hallway, with a balcony on the second floor and a massive stairway leading from the first to the second floor. In the middle of the Hall was the large shattered Statue of a winged religious figure surrounded by the corpses of slain dwarf defenders. A Dark and Haunting feeling emanated from the statue, shadows seemed darker and hope felt far far away. At the top of the staircase was a massive Ironwood door, but before the party could try to get through it they encountered opposition. The party had been exploring each of the doors on the first and second floors of the Hall, and on the right side of the top floor one of the doors closed again when opened. Combat ensued with the Teneb and Tanthul charging in, Balthazar and Luscian taking to the Air, and Cathal providing covering fire from the rear. Their foes were invisible but after a searing lightning blast and a fierce charge a fearsome and quick zombie werewolf and the robbed vampire using electric magic became visible. Shortly after the battle begin, 4 more robbed figures (arcane zombies), came out of other rooms on the second floor and 2 wraiths began to attack Teneb through the walls and floor. Teneb Managed to tank everything thrown at him with great resiliancy, Balthazar lobbed off spell after spell, and Cathal sniped the zombies. Soon the battle war nearly won and the Vampire Mage fled in gaseous form out the window. The party left to nurse their wounds and collect Luscian who had been dealing with other issues.

Once rested and reunited they teleported back to the Hallway to find the Massive Iron Door bolted shut from the other side. Teneb put his lumberjack skills to good use and after a few minutes of swinging Ravager he managed to make a large enough hole for one of them to get through. Teneb entered first and was quickly blasted by another lightning spell that also happened to hit those outside. From both sides of the new room another swarm of skeletons quickly overran Teneb and rushed outside, attacking Luscian, Cathal, and Balthazar. Magic spells and a few sniper shots took care of the swarm, and the party got to Teneb who had been dazed by a powerful lightning attack but was still mostly unharmed. The Vampire Mage fled again when outmatched.

Thus begin a long and slow but also fascinating exploration of the Dwarvern and natural tunnels, halls, caverns and paths that lasted for several hours and cumulated in an encounter with a Gargantuan Frost Linwurm – who blasted the party several times with its breathe weapons before being leveled drains and sniper to death by Balthazar and Cathal.

They side-stepped the main quest to back track the Linwurms trail to find its Lair, which takes a few hours. This path lead to a recently made tunnel leading out to the snowy mountain tops, and a few hundred yards away they found a large Ice covered cavern filled with ice covered items, gems, and many many coins. Luscian uses fire magic to melt the ice without damaging the items, and the party packs it away then resumes their journey.

First Fight: vs 5 Arcane Zombies, Vampire Mage, 2 Wraiths, and the zombie werewolf
1) Arcane Scroll, Discern location {8th/15th} : 3000gp ]
2) Divine Scroll, True seeing {5th/9th}, True seeing {5th/9th}, Glyph of warding greater {6th/11th} : 4800gp [

3) Potion of Fox’s cunning {2nd/3rd} : 300gp ]
4) Potion of Good hope {3rd/5th} : 750gp [

5) Arcane Scroll, Symbol of sleep {5th/9th} : 2125gp ]
6) Divine Scroll, Discern lies {4th/7th} : 700gp [

7) Arcane Scroll, Protection fromchaos {1st/1st} : 25gp [+]

Treasure Value
+ Gems & Jewels(650gp)
+ Coins(650gp)
= 13000gp

Second fight: Swarm of Skeletons and Vampire Mage
1) Divine Scroll, Heal {6th/11th} : 1650gp ]
2) Arcane Scroll, Symbol of fear {6th/11th} : 2650gp [

3) Arcane Scroll, Telepathic bond {5th/9th} : 1125gp ]
4) Potion of Align weapon {2nd/3rd} : 300gp [

5) Mundane equipment (worth 51-100gp or less) : 54gp ]
6) Mundane equipment (worth 51-100gp or less) : 70gp [

7) Mundane equipment (worth 10gp or less) : 1gp [+]

Treasure Value
+ Gems & Jewels(325gp)
+ Coins(325gp)
= 6500gp

Fight 3: Treasure Horde from the Frost Linwurm

1) Shield, heavy wooden 4 : 16157gp [

Gems and Jewels Breakdown
Clearest bright green emerald 1883gp, Emerald 716gp, Bracelet 1065gp, Hematite 5gp, Agate 5gp, Peridot 18gp, Azurite 2gp

Treasure Value
+ Gems & Jewels(3795gp)
+ 3795gp+60407 sp + 321230 cp
= 33000gp

Day 94: Devourers are not nice people
Day 94: Devourers are not nice people

Having secured the dwarvern fortifications with their Beranok allies, questioned the two Spectres about the region, and been rejoined by Luscian the party ventured out in the valley to scout it out. Teneb and his henchmen Tanthul stayed behind to help guard the fortifications in case the vampire returned.

The group scouted out to within a thousand feat of the bridge and a few hundred feet from the Orchard when all of sudden a giant swarm of undead came charging from the trees towards the party. After unleashing some evocations at the swarm, Balthazar and Luscian took to the air invisible, and Cathal immediately began an invisible aided strategic retreat on the ground. The undead swarm moved supernaturally fast and as it approached dozens of rusty projectiles were shot at anyone within a hundred feet. Balthazar summoned a mighty fiendish dinosaur to trample the swarm and draw its attention. While Luscian was Blasting the swarm from the safety of the air, a massive black undead creature wearing dark plate armor appeared in the middle of the swarm and sent out a lance of dark energy to his Luscian. Luscian saved against some of the dark energy but was damaged and cursed to lose his vitality. Luscian retreated using magic and kept sending evocations. Another swarm of Ghouls rose from the river and also began running at the party with great speed. Another of the large black undead creatures, this one unarmored, suddenly appeared in the air and attacked luscian dealing massive damage to the mage. Luscian’s contingency triggered and he fled hundreds of feet upwards in the air, ending uphovering unconscious and bleeding out. Meanwhile Balthazar used his necromancy to take over the undead creature using command undead, and also sent his familiar with a wand of curing to go aid Luscian before he died. From the other direction the armored creature attacked Cathal, but mostly failed to hit him or to penetrate the Equalizers magic defenses. Balthazar managed to his the undead with strangely imbued bolts of negative energy, so powerful they even drained the life force from a powerful undead entity. These weakened it as Cathal shot it two dozen times with his powerful bow, dealing more damage and becoming more accurate with each strike. Eventually the black undead creature turned and hit Balthazar with one of its energy blasts. Balthazar, weakened from earlier in the fight had his soul sucked from his body and his lifeless body fell limp while still hovering in the air from his fly spell. Immediately Cathal ended the creature with 3 more arrows, just as Balthazars bird used its wand to cure Luscian to stable but still negative HP. Luscian cast a spell to teleport both himself and the familiar right on top of Balthazar, causing luscian to go unconscious from the strain and continue bleeding out. The Faerie dragon familiar reached into its masters bag, withdrew a potion of Breath of life and pored it down Balthazar’s throat. They then used more charges of the wand to heal Luscian and rejoined Cathal who was busy looting the monster.

The other undead creature, now identified as a Devourer, Stood patiently 50 ft away still under the affects of the control spell. After some rest and discussion the party intends to question it about

Armored Devourer:

+1 conductive spellstoring mighty fists, +2 cloak of resistance, +2 ring of deflection, +1 desecrated mithral plate armor, unidentified ring, Reach metamagic rod 11,000 gp

Controlled Devourer
Potion of Barkskin {2nd/3rd} : 300gp, Potion of Invisibility {2nd/3rd} : 300gp, Amulet of mighty fists +1 conductive, unidentified ring, Lesser reach metamagic rod 3,000 gp

1) Chain Shirt 3 : 9250gp [
2) Potion of Delay poison {2nd/3rd} : 300gp ]
3) +2 Dwarvern Axe {2nd/3rd} :8350gp [

4) Mundane equipment : 150gp ]
5) Masterwork Dart : 300gp [

6) Masterwork Crossbow, heavy : 350gp [+]

Day 93: Into the Mountains
Day 93: Into the Mountains

The party teleports back to Red Valley hold, gathers up 30 soldiers from Njal, and heads off towards the Wall separating the dwarvern valley from the rest of Beranok. Cathal w/ some magical assistance scouts the fortifications, finding many undead guarding it but also locating the Mecahnisms needed to drop the bridge and allow their allies to enter. He reports back to Teneb and Balthazar, then they all sneak in and try to drop the bridge. While they are doing so they get attacked by ghouls who can scent out their location and Spectres attacking from the floor and walls. While dealing with these and also dozens of skeleton’s they are attacked by blasts of cold magic from an unknown source. They eventually reveal the unknown caster to be a vampire with cold magic, but despite injuring her greatly she gets away after creating a massive blizzard in the hallways. The party finishes off the rest of the undead, upon the bridge, and are joined by their allies. They then rest for the night to recover from their ordeal and await Luscian to rejoin them before venturing further.

I love random treasure generator…. here is what you found on the undead you killed as well as the dwarvern remains at the wall.

1) Masterwork Longbow : 375gp ]
2) Mundane equipment : 153gp [

3) Gloves of swimming and climbing : 6250gp ]
4) Harp of charming : 7500gp [

5) Masterwork Mace, light : 305gp ]
6) Arcane Scroll, Sleet storm {3rd/5th} : 375gp [

7) Potion of Obscure object {2nd/3rd} : 300gp ]
8) Masterwork Shield, heavy wooden : 157gp [

9) Divine Scroll, Owl’s wisdom {2nd/3rd} : 150gp ]
10) Mundane equipment (worth 51-100gp or less) : 59gp [

11) Arcane Scroll, Endure elements {1st/1st} : 25gp [+]
12) Gems & Jewels: 3900gp


Also Balthazar has control of two sprectres using Command Undead

Day 90-92: Demons and Preperations
Day 90-92: Demons and Preperations

After their victory and resolution in the north the party traveled to meet their dwarvern and barbarian allies who were besieging the remnants of the Devil tribe. They had conquered the first 3 levels of the tribes mountain home, but had been unable to take over the temple complex at the top.
The party prepared themselves against death magic, elements, and buffed themselves considerably. Despite several spells of light the temple was nearly black, and the party could only see about 20 ft in any direction. They encountered a powerful set of magic pillars, which cast powerful death magics upon anyone walking between them. Cathal tried to disable it but found no way to do so. They party crossed one by one, each taking some damage and few being temporarily stunned but shrugging off the most insidious of the pillars effects. The party continued inside but were ambushed by many clerics and other worshipers of Tegura. Oberyns wind spells kept most of the physical projectiles from harming the party, but Clerics flung ray spells charged with horrible debilitating effects. The party managed to injure and slay a few of their foes, but after being sickened/shaken/chaos cursed/blinded/ and at last feared the party was driven back. Cathal and Teneb both dropped their might weapons, although Luscian was able to grab the bow before teleporting out. On his way out Cathal discovered that enemies were hiding behind illusionary walls from which they were casting spells and channeling dark magic. After fleeing to their allies outside, Luscian spent several minutes blindly shooting fireballs into the temple and was rewarded with a few screams as he killed off a few of the enemies inside before they could take cover.

The party decided to take a day to recover and prepare different magic before going in again. Later that evening Luscian took off with not notice after frantically looking around for a few seconds.

The next morning Oberyn and Cathal, fully prepared based on their knowledge of the last encounter re-entered the temple. Oberyn cast daylight to dispelling the darkness inside the temple, stoneshape to tunnel around the pillars, and sunburst blasting everyone inside. Cathal stayed invisible and prepared to sneak attack the biggest threat. They approached the alter to Tegura where they saw a familiar face, Lady Viera, Duke Darrell’s consort. Cathal also realizes she was masquerading as the merchant they encountered on the road to Red Valley hold a few short months ago when they were attacked by the Nalphashne. Lady Viera is sitting on a corner of the alter, holding Ravager in one hand with its edge to the throat of a cleric of Tegura. The cleric is mostly naked, shackled backwards over the alter, and looks to have been tortured. Viera sighs and expresses her disappointment over the poor showing, saying “their was one of you that I really wanted to see today”. Suddenly Cathal shoots her with Equilizer, 2 arrows striking her vitals. Veira screams and slits the clerics throat with ravager and then points at Cathal and casts a spell. His mind is clouded and he begins to attack Oberyn, who is forced to dispell the insidious dominate spell controlling his ally. Cathal fires arrows, switching targets as he is dominated again, then back as he is set free with another dispel. Overyn summons dinosaurs to aid him in battle, has his dire tiger charge Vierra, and continues to dispel her enchantments. Viera protects herself with several mirror images, and strikes back at the party with powerful enchantments. Where the clerics heart blood hits the ground, a red glowing circle erupts. As more blood hits the ground, it grows larger and larger, and soon a great demonic shape can be seen traveling through this Gate to the abyss. At this point Teneb comes charging in along with his henchmen Tanthul. Viera tells him to pick sides, and when he attacks her shrieks and blasts him with two powerful effects. While Teneb reels from the first, he resists the dominate person thrown afterwards and taunts her weak magic. Then a great and powerful Balor, a lord of the Abyss, steps through the portal and begins to attack the party. Teneb takes it on head on, and trades several savage blows with the demon. The Balor grapples Cathal with magical force, and eventually throws the unholly Alter at the party with telekinetic force. Cathal continues to shoot arrows at first Viera, and then once Oberyn dispels the magics keeping her on the plane, and then shoots more at the Balor. After suffering dozens of blows, including a critical strike from a summoned T-rex, the Balor teleports away after both complementing and threatening the party.

The party explores the temple to find that it has been deserted, but manage to find a few valuables that were not taken when its residents fled. The Dwarves and the Bear tribe warriors along with Mav’ka and Brogar pack up and begin heading back to the entrance to the dwarvern tunnels to join in the defense against Saa’rid and his undead army. At this point Luscian teleports back with a new ally, the powerful She’sua sorcerer Balthazar, and a sad story about a sudden attack upon his clan and the slaughter of many of his extended family. Balthazar and Luscian bring with them several members of the Covaris Clan, who are told they may occupy the now barren Devil Tribe town if they promise to sanctify and hallow the temple. Oberyn decides his work in the north is now over, and he retreats back to the forests of northern Beranok after bidding the party farewell.

With the help of Balthazar and Luscian, the two of them, Teneb, Cathal, and Tanthul all travel first to Red Valley hold where they make plans to attack the undead and also share news with Njal who promises them reinforcements for their assault. Next the party travels to Sestrus, with Cathal staying invisible and Luscian disguising himself upon realization that there are large bounties on their heads from both the new Archduke of Fleid as well as the Renostrii. Teneb and Tanthul leave to attend their own business. Balthazar visits Ilrania in the royal palace, where he, Luscian, and Cathal all speak to both Ilrania and King Marius. They reveal some of what they have been doing and are given some information in return. After this they set out to sell some of the loot they had accumulated in the last few weeks. They sell a +5 undead bane dagger to Ilrania for 24k + commission, and ~16k of other loot around town. Cathal has Balthazar pick up and pay for his sniper goggles. Most of the way through the trip Luscian is recognized by a beggar, who tries to extort money out of him. Cathal scares him off but Luscian stats getting a panic attack, and pulls the party off the road. He tries to convince them that they need to leave now. While they are discussing it, several vials are flung at the party from a nearby roof. The first explodes in an incendiary cloud, the next in a stinking cloud, and the next 5 in exploding blasts for force that knock down Luscian. The last of the vials also traps the party in a spherical cone of force, only broken when it touches the surrounding buildings. The stinking cloud nauseates the entire group and after a little bit of panic they dive through windows, and break into houses to get away from the stinking cloud. The party tries to make their way through buildings to safety but they keep being cut off by more stinking clouds and spheres of force. Without their ability to cast spells, Luscian and Balthazar are mostly helpless and follow Cathal as he dives out of windows and through others. After several rounds of running and few successful saves, Cathal manages to get ahead of the bomber and out of blast range where he goes invisible. The next round Luscian finally overcomes the Nausea and teleports both himself and Balthazar back to the royal palace. Cathal tries to follow their assailant but eventually losses the invisible flying bomber somewhere in the docks district. He then makes his way back to the party, and after getting healed in the temple of Lian’dra they teleport to Balthazar magical academy in She’sua. After a much needed nights sleep the party plans their next move over breakfast.

next session
(I’m assuming your getting ready to go attack the undead, which is what I will prepare for. I am also ready for attacks at Fleid leadership, the Raul’zil clerical group that attacked the Covaris, or helping Reinn attack Skytower hold.)

Day 87-89: The Resolution in the North
Day 87-89: The Resolution in the North

The party and their allies hunkered down in the ruins of the wolf tribe town and prepared to defend against the remaining armies of the Boar and Dragon tribes plus their Giant allies and Dragon Riders.
*they prepared to cast wall of fire and earth to mud in front of the wall to help the battle, each positioned themselves leading or accompanying an army to help against the leaders of the other side, sent the frost and hill giants to the north + used 2 scrolls of sending to let them communicate with their tribesmen in the Boar army and plan to unify and attack the Boar, and made plans to join up after a few exchanges of the army and attack the leaders. Teneb also raised the Ancient Red Dragon as a bloody skeleton and had it lay in wait to attack.

The shifters laid in wait and fired upon the incoming Barbarians, mostly targeting the Lizard riders, then retreated back towards the town. Most of the Barbarians charged after but when they got close the earth to mud and wall of fire combined with dirty tricks and false retreat to allow the shifters and wolfriders to completely wipe out the lizard riders and damage many others. The tattooed tribe defended the wall, the giants flung boulders from range in the north supported by the dragon skeleton, and the wolf riders engaged the fire giants in hit and run tactics in the south. The shifters held in the middle shifting fire to whoever needed help.

The Boar tribe attacked the skeleton dragon and the traitorous giants, the Dragon tribe army attacked the shifters and the wall using catapults to destroy it, the Dragon riders hit the shifters and tattooed tribe but for very little, and the fire giants and the wolf riders traded ineffective blows.

The party then grouped up and attacked the dragon riders, which their armies were having trouble damaging. Teneb cast fly from a scroll, Oberyn became an air elemental, and Cathal and Luscian hopped up on him and off they flew. Luscian cast a few spells including communal fire resistance on the party and greater invisibility and heroism on Cathal, who then proceeded to sneak attack to his hearts content as they chassed around the dragon riders. Teneb and Cathal brought down 2 of the three dragons, dropping one rider to the ground and forcing the Dragon Chieftain to fly using his own slower speed. Teneb traded a few blows with the chieftain and got the worse of the deal. Cathal shot his a few times and Lucian hit him with magic missile twice. But he managed to get a full attack in and scoring 1 hit and one crit upon Cathal, killed the noble archer and his body fell crashing to the ground. He also hit both Oberyn and Luscian very hard, stunning Luscian. As Teneb rejoined the battle to cover their retreat – both sides backed off to recover and lead one more round of army combat.

The skeleton was destroyed, but will rise again in an hour. The giants w/ Teneb and his Barbarian cohort managed to damage the Boar army enough that it retreated. The wolf riders under Mav’ka and Brogar routed the Fire Giant army, but were forced back from the two leaders who were able to fall back safely. The shifters and Tattooed barbarians did heavy damage to the Dragon tribe army, and its Cheiftain finally called for a retreat.

The Two armies backed off to lick their wounds – and this gave the party some time to think and recover. Many charges of cure light wounds wands were expended this day!! Having no way to raise dead handy, Mav’ka used reincarnate on Cathal, who while initially unwilling to return eventually was convinced. However his body was changed to that of a shifter, altering his ability scores and other features. Lukcily his bow Equalizer still was attuned to him.

With most resources expends and no more tricks up their sleeve to better the odds – the party approached the enemy army in an attempt to negotiate peace. The two enemy Chieftains and both Fire Giant leaders agreed to negotiate terms, but mandated it be concluded quickly. They knew if the party and its allies were able to rest for the night they would be likely be overwhelmed the next day, so their largest bargaining chip was the offer to avoid a mutual slaughter that day. Both sides began to negotiate in good faith.

The Frost and Hill giant leaders (Big Zwik and Grog Humanthrower) wanted to reaffirm their ownership of the Boar tribes territory and spoils of war.

The Wolf/Serpent Tribe leaders wanted lasting peace and restitution from the Dragon Tribe.

The Shifters( Kr’al, Sha’ra)(Ra’lo died to the Ancient Red Dragon) wanted whatever Cathal told them to, which were the spoils of war.

The Tattooed Tribe under their new cheiftain Garog Skullbasher (Mord died to the Dragon Cheiftain) wanted the spoils of war.

The Boar tribe Chieftain wanted his remaining soldiers to leave alive and free, and also to get back their villagers who had been taken as slaves by the Bear/Tattoo/Giants.

The Dragon tribe Chieftain wanted his remaining soldiers to leave alive and free, and to have a guarantee that no vengeance would be carried out against his tribe.

The party wanted All, then most, then some of the Red Dragons Horde. (as they were talked down by the prospect of fighting the 4 remaining leaders RIGHT NOW).

The Party managed to come up with, and then Teneb managed to bargain for the following:

*Each faction (party, giants, shifters, wolf, tatoo) each were to recieve any two items from the Dragons horde along with 10,000 gp of coins/gems/goods as desired.

Party: +5 undead bane Starknife, 4.5k diamond, 10,000gp (I’d suggest in diamonds)

Wolf Tribe: +5 ki focus warhammer, 4k ruby, 10,000gp in goods // Also all spoils returned to them by Boar/Dragon

Shifters: HumanBane Oathbow, 4k Silver animal Statue, 10,000gp in items of beauty

Tatoo Tribe: +6 belt con (went to Dunar Rockskin), +1 dragonhide plate, 10,000gp in equipment

Giants: 1 powerful arcane and 1 powerful divine scroll, 10,000gp in scrolls and gems, everyone agrees to their ownership of the previously Boar tribe lands.

*Boar tribe joins with the Dragon Tribe, agrees to offer a 200 mercenary army led by the cheiftain to help the party, which will pay 2100gp a week (can be value of returned people), in addition they recieve all their children back and 25% of their captive adult population. Additional can be purchased back for 100-500gp value each on a case by case basis.

*Dragon tribe agrees to lasting peace with all involved parties which the Chieftain swears in front everyone, they agree to pay the restitution’s/spoils to the other groups, they agree to have trade and communication with the other groups.

Next two days***
-Everyone gets to rest that night (now day 88). The Boar and Dragon Armies head home, sans the 200 mercenaries who stay. Luscian teleports a few people to the Dragon tribe to collect their restitution w/ the Dragon Chieftain. Oberyn leaves to commune with Liandra in the hope of receiving a new animal companion. The shifter army begain traveling both with magic and more mundane means back to the south to join up with Reinn’s army. The Tattoo and Boar tribe armies march down to join up with the Bear/Dwarvern armies besieging the devil tribe. The giant armies return to their territory.

The party decides after some advice to include the Horse tribe on their peace talks/agreement as they are now the strongest remaining tribe in the north. Teneb and Luscian help work out an agreement with the other tribes/groups of the previous peace that includes the Dragons and Wolf and giant ceding some territory to the horse tribe, in exchange for peace. In addition the Horse tribe agree to enforce peace between the other groups and also to hold a place of trade and discussion once a month where all groups can meet in safety. They plan to include the Bear/Jaguar/Dwarves + any other tribes in the area as well.

Information Relayed via sending from Allies or discovered by teleporting to and getting reports during the two days.PLEASE READ.

Armies of Lerwein led by Drasko and Darrell have conquered Mardis, killing Arch-Duke Edwin Mardinis and defeating Archmage Gerard Helyas. They attacked the capital by surprise, taking palace and killing most of the leadership. They also captured the Magical Academy, killing ~45, but dominating or coercing most of the rest of the adult students to join their side. The Earls and Barons of Mardis either joined them or fell one by one.
-1800 soldiers killed, 1300 new soldiers gained
An army of 500 along with 1000 mercenaries also secured Reslin in the North-East, killing the 500 troops there loyal to the Arch-Duke.

At the same time the Duke of Halych, Nicholas Mayre, and the Duke of Iraklion, Renard Gryfford were manipulated into fighting each other by magic and traitorous retainers. As the two armies met on the field, those loyal to the two dukes were abandoned by many traitorous Earls and Barons. The traitors then surrounded the two Ducal armies who were then mostly annihilated by lightning eruptions caused by 50 dancing Vrocks. The survivors were then hunted down, and two Earls were crowned. Earl Jonas Hammond became the Duke of Halych, and Earl guy Cobham became the new Duke of Iraklion. Both have sworn fealty to the new Arch-Duke of Lerwein, Darrell Lerweinis.
-5250 soldiers killed, 5500 new soldiers sworn to the new Dukes and the New Arch-Duke. Another ~2000 Mercenaries hired to enforce the new order and reinforce the borders.

Hundreds of soldiers traveling to the Beranok/Mal’tara borders of Fleid.

Renostrii attacked by Covaris

Advancing Raul’zil army
-2500 troops to start
-250 raul’zil troops killed by traps, 300 killed by ambush
-100 covaris mercenaries and soldiers died in attempt
-1900 left, 500 advance to borders of Lerwein, 1000 occupy Sanctus, 900 march to reinforce the Renostrii

Renostrii holdings:
-Paratus, Reslin, Martas, Sestrus, Lerwein, Laketown holdings all attacked
-50 to 100 Renostrii family/troops/retainers killed in each, ~25,000gp of value seized in each
-10 to 20 covaris mercenaries and soldiers died in attempt

Covaris Holdings:
-Sanctus seized by Raul’zil
-Holdings in Sestrus seized by Renostrii, almost nothing left to loot

She’Sua insurgents supported by Covaris Clan attacked Renostrus border, 1 fortress taken, 2 towns and the capital were attacked, ~900 Renostrii family/troops/retainers killed, and ~ 500 mercenaries, soldiers, allies of Covaris killed.

War in Beranok

Avis Defended Two-Rivers against Reinn. After two days of brutal combat, Avis retreated to Sky-Tower Hold putting Two rivers and ~10 smaller holds to the torch on the way.

Lerwein Losses: -2 OoTBW dead(destroyed), ~400 mercenary army lost, ~100 crossbowmen, 70 infantry, and ~40 knights died.
Beranok Losses: -30 shifters, 180 rangers, and 260 fighters died

Sky-Tower hold fortified by Avis, The north now held by Reinn whos troops split to confront the undead near the entrace to the dwarvern area and also march on sky-tower.

-Kord injured
- 70 shifters, 240 fighters, 320 rangers left approaching skytower.

War for Dwarvern Stronghold
Undead Army: Saa’rid, Vampire Oracle, Vampire sorcerer, 10 devourers
-Under the leadership of Saa’rid the undead army has finally broken through the two Inner gates of the Dwarves and have made it into the upper tunnels. Skirmishes are constant as the undead push farther and farther in and the Dwarves struggle to defend against vastly superior numbers and the powerful undead leaders.
-Undead: ~1000 6HD skeletons losses/1000 remaining, 5 Devourer dead/ 10 remaining, 200 ghouls lost/ 100 remaining
-Dwarves: ~200 Dwarves dead, 600 remaining in tunnels

Barbarian War in the North:

Bear Tribe and Dwarvern Army:
-minimal losses taking 2 small devil tribe villages, some women and children kept alive, most Devil tribe members killed as they resisted. Main Devil tribe village is under siege, the outer area has been conquered by the Dwarves cannot take the inner area. Both attempts to penetrate have been disastrous and the attackers met with Devil/Demon and heavy magic. The Dwarves are now content to fortify and pen in the remaining Devil Tribe.
- 150/200 Dwarves and 200/300 Bear Tribe remaining, Devil tribe at 100/500 + leadership

Day 86-87: The Clash of Dragons
Day 86-87: The Clash of Dragons

After gathering their now formidable army of allies the party at last sets off to aid of the Wolf and Serpent Tribes. Their barbarian, giant, and shifter allies follow the party who set off at a breakneck pace riding Oberyn shape shifted into an Air elemental. They fly quickly but low near the treeline and manage to remain hidden from the Dragon Tribe dragon patrols. But they have the misfortune of travelling through the hunting grounds of a Ravenous Bandersnatch. Having seen dragons flying around overhead, the enormous feline has been stalking from tree to tree trying to jump up and grab anything flying too close to the tops. As oberyn flys by it leaps up and pounces upon him, dragging the entire party down to the ground with a thud. Luscian manages to feather fall down, but the rest of the party hits hard. Teneb immediatly engages it, provoking most of its attacks. Cathal and Oberyn are hit, but quickly get out of range. After a frantic first round of combat the party manages to quickly shoot, claw, bite, savage, slice, slash, gash, blast, hit, and main the bandersnatch to death despite its formidable defenses and fast healing. The party left the beast hidden as best they could to come collect the body/pelt later when they had time and continued on to towards the wall leading into the wolf tribe valley.

The party arrived at the wall to find it ruined; the gates broken down and the parapets scorched by dragon fire. As they explore the area they are ambushed by a scouting party of the Dragon Tribe. Cathal gives split second notice to the others and a fierce battle begins. Several frost and stone giants, along with 2 larger red and black colored ones, move towards the fighting. Teneb tries to negotiate with them, but his attempt is ruined by Luscian fireballing a group of giants. Teneb takes on half a dozen giants, including one of the huge ones himself, deflecting their thrown rocks and javelins. The huge female giant casts a powerful fire spell upon the party, but thanks to Luscian’s resist energy communal is is ineffective. Oberyn and his Feline companion tear through the ranks of the Barbarians, as Cathal snipes the leaders and spellcasters while invisible and hasted. When most of the dragon tribe and giants have been slain, the two Huge ones teleport away nursing grave wounds from Teneb’s sword, Cathal’s arrows, and Luscian’s cold spells. No sooner had that fight ended then several spells began to rain down upon the party, and then two red dragons with riders appear spewing out breathe weapons while their riders attack. After getting the worse of the exchange the two dragons soar away, casting invisibility and buffing themselves. They then return for another exchange of attacks, and after getting the worse of that exchange as well they flee. Teneb charms a remaining giant to tell a modified version of events when their allied giant army shows up. The party then waits for their allies who eventually arrive, as do a small contingent of Wolf Tribe combatants led by Brogar Dragonshaper and Mav’ka – the master of many forms.

When the allies arrive, the allies are patched up and they hold a war council and decide to move swiftly to attack the smaller Dragon Tribe army in the east. They march all night, resting briefly in the morning to regain spells, then attack the army. The party takes to the front lines, fighting the dragons and Fire giants (the new huge type of giant). After a fierce battle lasting hours the allied armies win, but took devastating losses in particular against the several dragon riders in the enemy army. With more than half their army dead or badly injured the party retook a nearby wolf tribe village and began triage and resting their troops.

Later in the day after some recovery, the Party had the idea to scry upon the dragon rider they had seen the day before. They do, and are rewarded by seeing a meeting between several dragon riders, the dragon tribe chieftain, and the Ancient Red Dragon who governs the tribe. Within moments of this, the ancient red dragon looked up and gave a nasty laugh and breathed her breathe weapon, destroying the skying spell. Soon thereafter a scrying spell appears above the party. The party assumes it’s the red dragon and then made the grave mistake of taunting the red dragon. Using magic Cathal and Luscian say that her dead mate (slain during the defeat of the barbarian horde) was both weak, delicious, and makes great armor. A few minutes later as the party continues to make plans, a female wolf tribe soldier walks up to them to and starts to talk. She thanks them for help and asks their plans. After some banter and discussion, and a detect magic spell cast by Luscian, the soldier walks up to Cathal and complements him on his armor. Cathal makes a witty response, to which the solider laughs, then then grabs him with one hand and hurles him against the wall of a nearby building. Teneb makes an attack against the soldier, but his critical strike barely manages to make a cut in the soldiers skin. The soldier then lets out a roar and turns into the Ancient Red Dragon. It attacks most of the party, hitting them so hard they are dazed. Only Teneb manages to keep from being dazed, and casts mirror image on himself. Oberyn casts summon natures ally and brings two Trex’s and a fire elemental into the fray. Luscian tries to cast greater dispel magic at the dragon, but it rebound upon him instead. The dragon back up and unleashes its massively powerful breathe weapon upon the party and the surrounding area. Many buildings are set on fire, and dozens of allied troops are melted, Oberyns animal companion is killed. LuscianIt then takes to the air and circles around for another pass. Mavka turns into a white dragon, Brogar hops on her back and they pursue. Teneb casts fly from a scoll and follows. Cathal takes many shots at the Dragon, but few find their mark. Luscian lets off spell after spell, but doesn’t manage to penetrate the dragons many defenses. After several rounds of trading blows and spells, the Dragon flys off at full speed wounded. The party uses this time to heal and buff up. But so does the dragon, and it soon returns. Cathal shouts a warning , oberyn hits it with fairy fire, teneb charges and hits it, Luscian casts a fire Icy prison which rebounds upon him. The dragon uses its breathe weapon again, through the party’s resist fire prevents much of the damage. Cathal is very badly injured and hides in a burning building, Luscian is knocked unconscous and later healed by Oberyn. The dragon is eventually hit by a dazing persistant fireball that penetrates its SR, overcomes its resiest energy, and that it fails to save against. It drifts towards the ground for 3 rounds as the party unleashes their full power upon it. With 1 hp remaining the dragon takes its full movement speed and flys as far away as it can. The party gathers together and using Luscian’s last teleport they all appear in range for one last attack, Cathal hits it with 2 arrows, Teneb Strikes it with Ravager, Oberyn and Luscian both hit it with spells…… and the Ancient Red Dragon falls to the ground dead.

The most powerful red dragon in the land, the greatest threat in the north, the mightiest foe yet confronted by the party has been defeated.

Yet the party’s celebratory mood is shattered as it view the full might of the remaining dragon and boar tribes marching upon their army, only several hours away.

Next Session***********

With no time to regain new spells or for their allies to heal, the party must defend against the rest of the Dragon tribes army, along with its Fire Giant allies, 2 dragon riders, and its powerful half Dragon Chieftain.

Day 82-85: Whittling Them Down to Size
Day 82-85: Whittling Them Down to Size

Boar tribe main village was invaded:

After attacking some of the outlying villages and gaining the support of some hill giants, the party and its allied armies attack the Main village of the boar tribe. They blast through the defenses with magic and brute force, pushing the defenders back who retreat into a system of caves built into the mountainside. The party has their armies stand guard and subdue the remaining Boar Villagers while they venture into the tunnels. They are ambushed twice but quickly manage to overcome the boar tribe soldiers, through not unscathed. They eventually make their way into a strange room, where the dimensions seems wrong, the walls are covered in worked and unworked stone in random patterns, and pieces of metal plate stick out at odd angles. The party began exploring the room, finding an extrememely durable door in front of them. Suddenly a boar tribe warrior ran up from behind into the room and triggered a switch that shut down a large iron portcullis, trapping them in the room. They dispatched him through the bars with spells and arrows, but someone behind him cast a wall of stone blocking their line of sight. Then they heard the sounds of gears clicking and a pannel in the wall pulled up, allowing lava and poisonous fumes to start flowing into the room. The party quickly cast protection from fire on everyone and Luscian began using cold spells to halt the flow of the lava while everyone else tried to bust down the door. Eventually after several solid hits by Teneb and a disintegrate from Lucian the door finally gave out. And the party stepped out of the frying pan and into the fire, as many experienced Boar tribe spearmen along with a powerful shamen and mage using anti-magic field met them as they passed through the door. Teneb and Oberyn took many hits from the enemies, Oberyn used magic causing the spearmen to lose their grips on any weapons striking him, and Teneb just shrugging off the blows and wading into melee with the cleric. Luscian is attacked from behind through a trap door by another spearmen. Cathal gets into the room also taking many hits and fires upon the mage. After several rounds of viscous fighting the cleric and a few remaining combatants used magic to escape. The Main village of the boar tribe has been conquered.

Giant Tribes Liberated:
After liberating their villages and defeating the Boar tribe in the region the Hill Giants and Frost Giants firmly join the party’s cause on the condition that most of this territory become theirs and the humans leave them alone, with a small caveat for trade.
+50 Frost Giant fighters and +100 Hill Giant Barbarians

  • Ding ** Everyone is now level 15

Current Allied Armies:
600 Beranok Fighters and 300 Beranok Rangers led by High Lord Reinn and High Jarl Kord heading from Black Mountain Hold to attack Two Rivers Hold. 200 fighters and 100 rangers heading from Red Valley Hold to meet up and attack Two Rivers Hold.
100 Dwarves and 200 Bear tribe warriors are attacking the Devil Tribes remaining villages.
**200 Shifter rangers/druids, 200 Tattooed Tribe Barbarians, 100 hill giants, 50 frost giants marching to the lands of the Wolf Tribe to attack the Dragon and Boar Tribe armies.


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